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C00002 00002 APHLOD FARDEL THORN ELVOR ARWEN BROWNHEAD TIFLAR LeSLICK
C00005 00003 Foray into the Frost Giant Lair, by Elvor and Thorn.
C00009 00004 Foray into the Fire Giant Lair, by Elvor and Thorn.
C00013 00005 Foray into the Frost Giant Lair, by Elvor and Thorn and Aphlod.
C00019 00006 CAVE ACTIVITIES:
C00022 ENDMK
Cā;
APHLOD FARDEL THORN ELVOR ARWEN BROWNHEAD TIFLAR LeSLICK
Cl7 Cl6 MU7 MU8 MU6 MU5 MU6 Ill5
------ ------ ----- ----- ----- --------- ------ -------
CureLt CureLt Ventril Ident 8x55 Charm FeathFall Shield 3t Hypnotism
CureLt Command Uns.Serv Comp.Lang Light Comp.Lang Enlarge Phantas
Command Command PFE 14r PFE 16r Shrink Shrink Danc.Lts Phantas
Fear Fear Friends Tens.Disc PFE 12r Light Charm Phantas
PFE 21r Curse
Silence Silence Strength St.Cld St.Cld St.Cld St.Cld Hyp.Pttrn
Res.Fire Res.Fire MirrIm.14 ESP Mirr.Im. Knock Knock MirIm.15r
Res.Fire Fd.Traps Invis Strength
Fd.Traps Slw.Pois
Chant Hld.Pers
Prayer Prayer Haste 10r Haste Invis10' Invis10' Invis10' SpectralF
Prayer Prayer Tongues Haste Slow Ltning 6
DspMagic Ltning 8
PFE10' 7t PolySelf Confusion
Poly Self
------ ------ ----- ----- ----- --------- ------ -------
ADDITIONAL ITEMS (esp. those we usually forget; excludes swords, armor, etc.):
Aphlod: Wish Ring. Fireball Necklace. Gem of advancement. Rod of resurrection.
Fardel:
Thorn: Ring w/PolySelf8, PolySelf8, Confus8, Cloudkill13, SpectralF, Neut.Poison
Wands: Fear 18, Cold 15. AntiEvil shirkin. Gauntlets. GaseousFrm potion
Elvor:
Arwen: Scrolls (all 13th level): Jump5, MagicMissile7, FeatherFall. Gauntlets.
Horn of Valhallah. 2 Gaseous Form, 1 FireResis potion. +2 Surprise ring.
Brownhead:
Tiflar: Wand of wonder.
leSlick: Bracers of Defence 5.
Thuria: Cloud giant shield #1. Standard Storm Giant spells.
Brandon: Poly self potion.
Chesboro:
Khadalrad: sword which speaks all giant languages.
Balor:
Foray into the Frost Giant Lair, by Elvor and Thorn.
Object is to recover Elvor's sword, +1 plate; dejewel throne and misc. treasure.
THORN ELVOR
MU7 MU8
------ -----
Uns.Serv. Friends
Shrink 7t Tens. Disc
Tens.Disc 10t Tens.Disc 11t 8,000gp
Shrink Shrink 40 cu. ft. 80% 8t
Knock LocateOb
St.Cld ESP
Invis LocateOb 160' 8r
Haste 10r Haste
Tongues Invis 10'
Firebal8
PolySelf WallOfFire
Poly Self
ADDITIONAL ITEMS (esp. those we usually forget; excludes swords, armor, etc.):
Thorn: Ring w/PolySelf8, PolySelf8, Confus8, Cloudkill13, SpectralF, Neut.Poison
Wands: Fear 18. +2 Surp. AntiEvil shirkin. Gauntlets. GaseousFrm potion
Elvor: Fireball Necklace.
Prepr: clairvoy TP room, tunnel leading out of it, adjacent 2 rooms, throne room
(throne still there!), chain deposit area, room north of final magic room.
Carefully study cave center, in case we have to TP back here.
STR on both (Thorn to 18), Prt. Cold, Invis, Haste, Prt. Norm. Missiles.
Will hole up -- or leave a clear msg in Elvish -- in tunnel to W.Dragon room
(last valley before final drop into room);
or (unexplored) tunnel leading
away from transporter room (about 50' down that tunnel);
or snow fort room (N. End);
or Storm Giantess room (SE corner, near door);
or TP destination of chain.
SO: Clairvoy/TP/search... to those locales (in order) to monitor our progress.
Schedule will be:
2 hrs to reach entrance. Throw Poly Selfs.
1 hour to fly through first level, reach Dragon room.
30 min to sweep S. of dragon room, back and into secret door,
scan OgreMagi and Ogre rooms, Cloud and Storm giant rooms.
4 hour check point: storm giantess room (just a msg if all is OK)
1 hr. sweep of 2nd level, recovering Elvor's armor and sword, other treasure.
Throw second round of Poly Selfs. 5 hour check: throne still there?
1 hr. to get to throne, shrink it, Tensor disc it (& if nec. Invis it)
May be necessary to take out ledge guards; perhaps can avoid that.
SO: 5-7 hours after exit, should rematerialize at FG volcano; have 1 seeInvis Ftr,
2 MUs w/4Shrink&2TensorsDisc waiting (invis) if we need help.
Foray into the Fire Giant Lair, by Elvor and Thorn.
Object is to scout out defenses, cells, king, dragon(s), treasure room, TP room.
THORN ELVOR
MU7 MU8
------ -----
Uns.Serv. Friends
Shrink Charm
Tens.Disc 10t Tens.Disc 11t 8,000gp
Ventril. Shrink 40 cu. ft. 80% 8t
Knock St. Cld
St.Cld ESP
Invis Invis
Haste 10r Haste
Tongues Invis 10'
Lightning8
PolySelf Confusion
Poly Self
ADDITIONAL ITEMS (esp. those we usually forget; excludes swords, armor, etc.):
Thorn: Ring w/PolySelf8, PolySelf8, Confus8, Cloudkill13, SpectralF, Neut.Poison
Cold Wand. +2 Surp. AntiEvil shirkin. Gauntlets. GaseousFrm potion
Elvor: Fear Wand
Prepr: clairvoy inside main entrance, any immed. side rooms.
Carefully study cave center, in case we have to TP back here.
STR on both (Thorn to 18), Res. Fire, Invis, Haste, Prt. Norm. Missiles.
Bless, PFE (Aphlod's 21r), Silent arrow, Poly Self (thrown by them),Prayer
See if there is a reverse of Find Obj, Det Invis, etc., that prevents detection.
Will turn right at every opportunity. Will leave a MM pellet (never go off)
at each secret door gone through, or each obvious right-hand door bypassed.
If we find TP to Frost giants, and are hardpressed, will seek refuge in
W. Dragon tunnel (last valley before final dropoff).
Schedule will be:
Scout that door is clear. Det. magic on door, Find traps, Det. Evil across it.
Just out of sight of the entrance, throw most of the spells. At extreme silence
range, throw it on the door. Approach to about 20' of entrance, and
simult. throw Bless, Haste, Knock (or shrink) door, InvServ, and (finally) Silence
an invisible arrow and charge invis serv with carrying it 25' ahead of us.
Cleric can throw prayer 60'rad and stay just outside doorway for n rounds.
Note that none of these should be thrown by those going inside (exc. Poly Self,
and Invis servant). Glyphs on front of T,E shields: Bald-faced lie, Bestow Curse
If we're not out in 5 hours, we're in trouble. Use right-hand rule and
magic detection (of MMs) to locate us. I will drop MMs in order, so one
might try locate obj on them or (if we're close) on our magic items.
Assuming we DO make it out, have 1 seeInvis Ftr,
2 MUs w/4Shrink&2TensorsDisc, 2 St Clds, Invis 10' waiting (invis)
in prearranged spot about 50' away, in case we need help.
Foray into the Frost Giant Lair, by Elvor and Thorn and Aphlod.
APHLOD FARDEL THORN ELVOR ARWEN BROWNHEAD TIFLAR LeSLICK
Cl7 Cl6 MU7 MU8 MU6 MU5 MU6 Ill5
------ ------ ----- ----- ----- --------- ------ -------
Command 10' Uns.Serv. Friends Charm FeathFall Shield 3t Hypnotism
Res.Cold7t Shrink Shrink Light Comp.Lang Enlarge Phantas
Det.Evl45r Shrink Tens.Disc Shrink Shrink Danc.Lts Phantas
Fear 7r Tens.Disc Tens.Disc PFE 12r Light Charm Phantas
PFE 21r
Silence 120' 14r Knock Rope Trick St.Cld St.Cld St.Cld Hyp.Pttrn
Silence St.Cld ESP Mirr.Im. Knock Knock MirIm.15r
Slw.Pois 42t Invis LocateOb
Fd.Traps 3t
Spk.Anim 30' 14r
LocateOb 130' 7r Haste 10r Haste Invis10' Invis10' Invis10' SpectralF
DspMagic Tongues Invis 10' Slow Ltning 6
Firebal8
Neut.Pois. PolySelf PolySelf
PolySelf
Aphlod: Wish Ring. Fireball Necklace. Gem of advancement.
Thorn: Ring w/PolySelf8, PolySelf8, PolySelf8, Cloudkill13, SpectralF, Neut.Poison
+2 Surp. AntiEvil shirkin. Gauntlets. GaseousFrm potion
Elvor: Fear wand.
Prepr: clairvoy TP room, tunnel leading out of it, adjacent 2 rooms, throne room.
chain deposit area, room north of final magic room.
Carefully study cave center, in case we have to TP back here.
STR on both (Thorn to 18), Prt. Cold, Invis, Haste, Prt. Norm. Missiles.
Will hole up -- or leave a clear msg in Elvish -- in tunnel to W.Dragon room
(last valley before final drop into room);
or (unexplored) tunnel leading
away from transporter room (about 50' down that tunnel);
or snow fort room (N. End);
or Storm Giantess room (SE corner, near door);
or TP destination of chain.
Clairvoy/TP/search... to those locales (in order) to monitor our progress.
Schedule will be:
2 hrs to reach entrance. Throw Poly Selfs.
1 hour to fly through first level, reach Dragon room.
30 min to sweep S. of dragon room, back and into secret door,
scan OgreMagi and Ogre rooms, Cloud and Storm giant rooms.
4 hour check point: storm giantess room (just a msg if all is OK)
1 hr. sweep of 2nd level, recovering Elvor's armor and sword, other treasure.
Throw second round of Poly Selfs. 5 hour check: throne still there?
1 hr. to get to throne, shrink it, Tensor disc it (& if nec. Invis it)
May be necessary to take out ledge guards; perhaps can avoid that.
5-7 hours after exit, should rematerialize at FG volcano; have 1 Ftr, Cl,
2 MUs w/4Shrink&2TensorsDisc waiting (invis) if we need help.
CAVE ACTIVITIES:
Clerics: Setting the various glyphs on portals, fabric, cards, shields.
Create food and water. At end: putrefy some and wrap well.
Contin. darkness pellets, arrows, etc. Divination. Bundles of sticks.
Maybe: take Augury.
leSlick: Halluc. terrains. Magic mouths.
MUs: enlarge arrows; fighters can then sharpen them into +1's (1/round)
Magic mouths (incl. those for glyphs, pellets, arrows)
Contin. lt. pellets, arrows, etc. Identify. Clairvoy/aud.
Use ESP, Xray binocs, wiz eye, clairvoy, etc. at door to FG lair.
FIGURE OUT ALIGNMENTS ON COLD Sword, other items; divide loot.
All spellcasters: 2 hrs/day Fire Giant lessons from Khadalrad
Pronouns; Questions-words; Directions (left, north, there..) Yes/No.
Motion (walk, run, go, stay, come...); Treasure (gold; magical)
Combat (guard, fight, surrrender, surround, attack, kill). Lie.
Fighters: spy on teleport station and fire giant doors. Map. Dig (polyed)
both escape tunnel from cave, and perhaps down into FG lair.
Xorn (Fardel) scout safe path for tunnel to FG lair.
Foray back to Frost giant lair (treasure; Elvor armor and sword)
Foray into Fire Giant lair (mainly reconnaissance).
Capture one or two travellers betw. TP point and FG door, and ESP/charm.
After forays by us: if unsuccessful, change caves (may use torture, ESP on us).
Illusions that may be useful: (try these out ahead of time for realism, # critters)
Wall of Ice (esp. if just on our side of a real one!)
Cone of Cold
White Dragon
Group of Ice Toads
Pack of winter wolves